Showing posts with label character motivation. Show all posts
Showing posts with label character motivation. Show all posts

Sunday, October 17, 2010

Creating Original Characters

This morning I was reading the Sunday newspaper and various magazines that come with it, and found an article on sweet food. Everything from the cake shops Melbourne is famous for to city walks that take in gourmet food shops. Maybe it was because I'd just had breakfast but somehow the cupcakes and chocolate fountains looked very unappetising. Why would you eat a cupcake just for the super-thick icing? Why would you walk around the city just to eat yourself silly on chocolate or cream cakes? Before you throw something at me, I realise that most people wouldn't have a problem with either of those things!

Then I got to thinking about characters - one who couldn't stop eating cupcakes and chocolate, and one like me who couldn't be bothered. The big question is Why. If I was a fictional character, I could tell you (if it was part of the story) that I grew up on a farm, hence my aversion to cream. And that a long time ago, to earn extra money, I spent three weeks making hand-crafted chocolates and it took me five years before I could face chocolate again. Just the smell made me feel ill. And even now, chocolate and sweet stuff are not my things.

Why can't that other character stop eating chocolate and cupcakes? Is she compensating for something she's missing? Is she lonely? Is she addicted to sugar? (I know a couple of people like this.) If she was my character, I'd need to know all of that, and more. I'd want to know how she feels about the people who stare at her, how her mother treats her, if she's married. Was she a fat kid? (Been there.) As for my anti-sweets character - is she anorexic? Is she diabetic? Was she a fat kid? Was she Weight Watcher of the Year a while ago?

I confess I think about this stuff a lot, especially while watching TV. Nothing annoys me more than characters in TV shows who have no depth, who are just walking through the story like a cardboard cut-out. (OK, one thing annoys me more - my husband walking in halfway through a show and saying a character is stupid because he hasn't seen the set-up!!) British shows seem to do a great job of complex characters, ones with flaws and inner conflict. That's how we get more than just the plot - we get character arcs, and characters we empathise with.

At the moment, there is a new show on the ABC called Luther. He's been in trouble before the show starts, and things don't improve for him at all, but he is good at his job - police detective. He's the kind of guy who observes others very closely and can work them out, but can't work himself out. He's an uncomfortable character to watch, but you persevere in the hope he'll change and grow, just like you do with characters in a novel.

I also watched the last episode of The Bill (I haven't been a regular watcher, but it was the last). And marvelled at the way each character, in quite a large cast, was an individual. I had no idea of their names - it wasn't that important, really. It was more about how each one reacted to a horrific crime, and what they did next. It reminded me of another key element about characters - their need or lack. I often talk to students about "what your character really needs or wants" and forget about the other half of the equation - what is the lack inside your character? I'll return to my current work-in-progress with that question to answer.

Monday, September 17, 2007

Aha, But Do You Love Your Villains Too?

Good question. If we don't "love" our villains, how can we make them into real people? Fantasy writers are prone to working the good vs evil idea, with the evil being incarnated as evil wizard, evil overlord, evil dwarf, evil something-that-is-only-represented-by-a-picture-like-an-eye, etc. (There's a whole web page devoted to Fantasy/SF Turkeys to avoid.) But character motivation is as important for the villains as it is for your hero. Perhaps even more so, because the whole story arc of a hero/villain scenario is surely that until the last moment, the villain is winning. If not, the story is over. Hero 1, Villain 0. Done and dusted.

Why would someone want to rule the world? Why would someone want all the money, or all the magic, or all the girls, or all the ... whatever? If that desire is not concrete, if it's not understandable, if it's not believable - then you end up with a cardboard villain, and no real conflict in the story.

OK, so I'll use the Deaver example again. Villain is a people smuggler from China, ruthless, with a lot of contacts that he's paid for, either with money or threats. He's also very intelligent, and street-smart. He has that sixth sense about danger. He can think on his feet. He is a strong foe, almost unbeatable. He also has a history - a family of parents and brother who were killed during the Mao revolution - and a driving thirst for revenge. No one gets away with anything with this guy, no matter who they are. He will pursue those he wants to kill with everything he's got. So we have desire, motivation and intelligence. Hard to beat in a villain, really!

This is the other side of putting your most-loved characters in danger - having a villain who is not only ruthless enough to fight to the end (and hey - this is true even when you're writing a YA novel about girls competing for the same guy), but with enough layers and complexity so that the reader understands where that villain is coming from and feels, despite themselves, a little bit of pity or empathy. Now you've got a conflict that's cooking, not just for you, but also for your reader.

When is real life ever one-dimensional? When is it simple? You lie about who took the last piece of chocolate layer cake - it was you. Why do you lie? Not because you're evil (well, your kids might think so!) but because you are on a diet and feeling deprived, because you couldn't stop yourself (even though you've been preaching self-control and sharing), because you were pissed off with them not tidying their rooms like you asked, because you cooked it, and darn it, why shouldn't the last piece be yours? Lots of reasons. That's what everyone in this world is like. Mixed feelings. Mixed motivations, all at once. That's how you start to create believable characters and villains, and then you zero in on that one driving force that overrides everything else. And your story is born.